Events occur randomly from once to multiple times per Era week. Some last for only one day, some last for several. There are a variety of different effects outlined in the table below, some of which are beneficial and some which are detrimental. Events do not affect boss fights. It is currently unknown if events stack.
Events[]
Name | Modifier | Description | Days Active | Illustration |
---|---|---|---|---|
Extinguished | All damage is increased by 20%. Vitae gains are increased by 50%. | The Child wept as the young woman lay lifeless in his arms. | 1 day | |
Adrenaline | All damage is increased by 20%. | In a fit of pain and despair, The Child lashes out against one of his doctors. | 1 day | |
Biopsy | All base armour is reduced by 15%. | Scalpels and scissors pierced The Child's flesh while gloved hands held him in place. | ||
Artistry | All base armour is increased by 15%. | The Child spent sleepless nights molding tiny figures out of clay, finding solace in his creations. | 1 day | |
Feast | All enemies gain a 30% increase to their health, at the cost of a -100% reduction to their armour. | The Child's only friend slips him food through the bars on his door. | ||
Dream | Vitae is gained 50% faster, however Vitae cost is also increased by 50%. | Through the wall, the child and his friend would invent stories for one another. | 2 Days | |
Light | Movement range of all Daughters is increased by 2. All damage is increased by 20%. | Having found a friend, The Child now feared their bond being discovered. | ||
Infection | All damage is increased by 10%. | As sickness eats away at The Child's flesh, he wishes for a death that will not come. | ||
Melancholy | All enemies suffer -50% reduction to their health, and now grant 50% less experience. | The Child named his creations, and lamented each time one fell apart. | 2 days | |
Begrudging | All units will begin their turn delayed by 20 initiative points after ending their turn. | The Child's knuckles whiten as he tries praying to a god he does not believe in. | ||
Pact | All units will begin their turn -20 initiative points sooner after ending their turn. | Swearing revenge, The Child forms a union with a powerful entity. | ||
Failure | All units' ability to dodge is reduced by -100%. | After an attempted escape, The Child was brought before his caretaker for punishment. | 3 days | |
Gloom | All units ability to dodge reduced by -50%. | Over time, it took longer and longer for The Child's eyes to adjust to the light. | 2 days | |
Lullaby | All daughters are fully healed, however the birthing pool cannot be accessed. | A soothing melody seeping through the walls finally lulled The Child to sleep. | ||
Slumber | All units isolated from their allies have +100% armor. | Exhausted and starved, the Child sinks into a cold and dreary torpor. | 2 Days | |
Lost | Daughters can do an unlimited number of missions per day, however, you cannot see their details or manage them. | As he lay on the cold floor, the Child tried to remember the faces of his family. | ||
Whisper | All units isolated from their allies have +2 movement range. | Through bloody tears, the Child's friend confesses her love for the last time. | ||
Tragedy | All units isolated from their allies have +50% damage. | The Child watches, powerless to intervene, as his friend writhes in pain and dies in his arms. |