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Events occur randomly from once to multiple times per Era week. Some last for only one day, some last for several. There are a variety of different effects outlined in the table below, some of which are beneficial and some which are detrimental. Events do not affect boss fights. It is currently unknown if events stack.

Events[]

Name Modifier Description Days Active Illustration
Extinguished All damage is increased by 20%. Vitae gains are increased by 50%. The Child wept as the young woman lay lifeless in his arms. 1 day
T Art Event Extinguished
Adrenaline All damage is increased by 20%. In a fit of pain and despair, The Child lashes out against one of his doctors. 1 day
T Art Event Adrenaline
Biopsy All base armour is reduced by 15%. Scalpels and scissors pierced The Child's flesh while gloved hands held him in place.
T Art Event Biopsy
Artistry All base armour is increased by 15%. The Child spent sleepless nights molding tiny figures out of clay, finding solace in his creations. 1 day
T Art Event Artistry
Feast All enemies gain a 30% increase to their health, at the cost of a -100% reduction to their armour. The Child's only friend slips him food through the bars on his door.
T Art Event Feast
Dream Vitae is gained 50% faster, however Vitae cost is also increased by 50%. Through the wall, the child and his friend would invent stories for one another. 2 Days
T Art Event Dream
Light Movement range of all Daughters is increased by 2. All damage is increased by 20%. Having found a friend, The Child now feared their bond being discovered.
T Art Event Light
Infection All damage is increased by 10%. As sickness eats away at The Child's flesh, he wishes for a death that will not come.
T Art Event Infection
Melancholy All enemies suffer -50% reduction to their health, and now grant 50% less experience. The Child named his creations, and lamented each time one fell apart. 2 days
T Art Event Melancholy
Begrudging All units will begin their turn delayed by 20 initiative points after ending their turn. The Child's knuckles whiten as he tries praying to a god he does not believe in.
T Art Event Begrudging
Pact All units will begin their turn -20 initiative points sooner after ending their turn. Swearing revenge, The Child forms a union with a powerful entity.
T Art Event Pact
Failure All units' ability to dodge is reduced by -100%. After an attempted escape, The Child was brought before his caretaker for punishment. 3 days
T Art Event Failure
Gloom All units ability to dodge reduced by -50%. Over time, it took longer and longer for The Child's eyes to adjust to the light. 2 days
T Art Event Murk
Lullaby All daughters are fully healed, however the birthing pool cannot be accessed. A soothing melody seeping through the walls finally lulled The Child to sleep.
T Art Event Lullaby
Slumber All units isolated from their allies have +100% armor. Exhausted and starved, the Child sinks into a cold and dreary torpor. 2 Days
T Art Event Slumber
Lost Daughters can do an unlimited number of missions per day, however, you cannot see their details or manage them. As he lay on the cold floor, the Child tried to remember the faces of his family.
T Art Event Lost
Whisper All units isolated from their allies have +2 movement range. Through bloody tears, the Child's friend confesses her love for the last time.
T Art Event Whispers
Tragedy All units isolated from their allies have +50% damage. The Child watches, powerless to intervene, as his friend writhes in pain and dies in his arms.
T Art Event Tragedy
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