Traits

Daughters will gain stackable Traits the more they fight. Traits offer a variety of different passive bonuses, such as more experience after battle, or more damage to a specific enemy type.

Traits have an Unlock Probability (%), it can take multiple missions to trigger the trait even if the conditions are satisfied.

Daughters have no limit on the amount of traits they can have.

Note that one can hunt for specific traits at a given level by taking advantage of the Sacrifice mechanic. The sacrificed Daughter's experience is reset to zero of the same level.

For Contributors
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For Developers
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Trait Trigger Types
Receiving traits is triggered by the following conditions:


 * HP Percentage
 * Critical Hits Number
 * Dodged Hits Number
 * Time Spent
 * Maximum Enemies Killed
 * Minimum Enemies Killed
 * Enemies Killed Number
 * Enemy Type Killed Number
 * Enemies Killed Number Nightmare
 * Enemies Killed Number Cultist
 * Enemies Killed Number Corrupted
 * Daughters Alive Number
 * Daughter Dead Number
 * Daughter Number
 * Daughter Rank
 * Daughter Shieldbearer Number
 * Daughter Is Shieldbearer
 * Daughter Soulslinger Number
 * Daughter Is Soulslinger
 * Daughter Blademaster Number
 * Daughter Is Blademaster
 * Daughter Scythedancer Number
 * Daughter Is Scythedancer
 * Maximum Damage Done
 * Damage Done
 * Maximum Damage Received
 * Damage Received
 * Minimum Experience
 * Mission First
 * Mission Complete Number
 * Ambush Complete Number
 * Mission Won
 * Mission Lost
 * Mission Type Destruction (Hunt)
 * Mission Type VIP (Escort)
 * Mission Type Ambush (Survival)
 * Mission Type Boss
 * Mission Type Ritual