AP

Action Points are the capability of Daughter to perform actions (that consume AP) during a turn. There is a AP bar shown for the current character (with a marker for the burst state). They can be modified by traits acquired by daughters during any battle (as some conditions are met). They start with a base 100 AP that can be spent before to pass the turn. If a Daughter spend more than half the total AP (where the marker is located on the AP bar), the Daughter enter the burst state and the next turn delay is doubled.

Some abilities don't require AP but a percentage of the life of the active Daughter.