Damage calculation

Daughters
Currently the damage seems to work as follows. Keep in mind some of this could be subject to change and some multipliers might be missing. Final damage = (Skill Damage &times; Location Multiplier &times; Crit Multiplier &times; Total Damage Multipliers) - Armor

With Skill Damage = [ (Hidden Base Skill Damage &times; Hidden Base Damage Multipliers) + (Damage Bonus / Hits in attack) + Memory Damage Increase ]

Hidden Base Skill Damage
This isn't really shown, but every skill has a default amount of damage it does before it is influenced by the Damage Bonus of the Daughter. You can calculate it by doing the following: Hidden Base Skill Damage = Tooltip Damage - (Damage bonus / Hits in attack) Keep in mind that Hidden Base Damage modifiers might skew the numbers.

Hidden Base Damage Multipliers
Some things seem to only affect your. One of the examples is the +20% Damage modifier Memory. [Untested: most likely other +x% Damage increases from battle buffs also go here.]

This means that the damage increase from these is more noticeable:


 * on lower Daughter level (since a lvl 1 Daughter gets the same increase as a lvl 15 one).
 * on higher

Damage Bonus
This is the stat listed on the unit's screen. See Unit stats for more information.

Hits in attack
This is simply how many hits the skill has. So for most skills it's 1, but "Shot" is 3 for instance. In other words skills that hit multiple times do not double-dip from your.

One exception to this rule are skills like Detonating shot, which does x damage to the target and then x again to targets in a zone. Both parts actually receive the full bonus from.

Location multipliers
This is based on where you attack is coming from. This is  for side attack and   for back attack. See Positioning for more information.

Crit multiplier
This is the stat listed on the unit's screen. See Unit stats for more information.

Total Damage Multipliers
These are stuff like (x% more damage versus unit types). Keep in mind that multipliers of the same type (+15% vs cultists & +30% vs cultists) are additive (so 45% in total). See Damage multipliers

Armor
This is the armor stat of the unit that is being attacked. Is listed in their stats. See Unit stats for more information.

This only gets subtracted at the very end, making it a weaker stat than you might think.

Final Damage
This is usually a range. This seems to be about 98%-100% of the calculated damage. So in practice your damage will be slightly lower. Only known exception is if you add an extra attack to a skill with a memory. This doesn't seem to have a range.

'[Some things that have not been tested: Memories like “Nightfall” that make a target take x% more damage for x initiative units have not been tested. Likely they will be a seperate multiplier which happens before armor]'

Enemies
For enemies attacking your daughter the damage calculation is quite a bit simpler. Final damage = Skill Damage &times; Location Multiplier &times; Crit Multiplier - Armor Only thing that isn’t actually shown is the. Most likely this is, but it might vary.

Combat displays
There are 2 displays in combat that show damage. The upper-left display when you hover over a skill you wish to select and the upper-right display is actual damage range it will do to a selected target.

The left display
This is quite simple and merely shows the. For Daughters this is the  we discussed earlier. (Hidden Base Skill Damage * Hidden Base Damage Multipliers) + (Damage Bonus / Hits in attack) + Memory Damage Increase

The right display
This is the damage prediction with all the multipliers and armor also taken into account (if it doesn’t crit). The only thing this won’t account for is any armor shredding a skill might do before the hit.

'[Some people also mentioned there are other problems with the right display not being accurate, this seems to be when Daughters have damage boosts from Instant buffs. This is likely a bug. (06/08/2020)]'

Missing display for area-of-effect (AOE) skills
Since AOE skills can target empty spaces or multiple enemies they do not have a display on the right. It can be handy to know the damage multipliers so you can make an estimate of your damage. Damage calculation is the same for these skills.